Jul 29, 2006, 06:00 PM // 18:00
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#1
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Lion's Arch Merchant
Join Date: May 2005
Location: Houston
Profession: A/Rt
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What's this Dervish tomfoolery?
This D/W in the AB was completely by himself, we had capped all the control points and the insta-win counter was going down.... well 2 tanks, an ele, and my assassin were just UNLOADING on this guy. He was poisoned, burning, and taking about 50-60 pts of damage a swing from me......not to mention a mesmer, hitting him with backfire and ineptitude....
and he's standing there healing and taking it like a 55, while dishing out AOE damage at the same time... and manages to kill the two tanks and the ele before going down himself.
now I haven't had a chance to go over the Dervish skills, but how the heck does someone do this??? Either this guy is really good, or the Dervish is a tad unbalanced.
Call me crazy, but I don't see how one dervish can solo 5 people in the AB
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Jul 29, 2006, 06:26 PM // 18:26
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#2
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Krytan Explorer
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D/W? the whirling dervish premade build is a pretty strong one, using four enchantments for pbaoe damage, then discharging them inflicting conditions to all around, as well as getting energy and health from mysticism to boot, and then using victory is mine to recharge pretty much all health and energy. I've soloed up to three guys by myself doing that; degen skills can really kill it, tho.
so, maybe the D/W you saw was this one, or a variation of it.
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Jul 29, 2006, 06:29 PM // 18:29
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#3
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Ascalonian Squire
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i think that guy was just pretty good a dervish 'cause i tried that D/W build and I sucked with it.
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Jul 29, 2006, 06:40 PM // 18:40
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#4
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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you should try fighting 4 of them in TA, they just surround you, unload, and bam, over 400DPS just like that. This crap is ridiculous. They fix sand shards, and less than a day later even more overpowered builds show up. Ugh.
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Jul 29, 2006, 06:50 PM // 18:50
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#5
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Frost Gate Guardian
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Quote:
Originally Posted by Domino
This D/W in the AB was completely by himself, we had capped all the control points and the insta-win counter was going down.... well 2 tanks, an ele, and my assassin were just UNLOADING on this guy. He was poisoned, burning, and taking about 50-60 pts of damage a swing from me......not to mention a mesmer, hitting him with backfire and ineptitude....
and he's standing there healing and taking it like a 55, while dishing out AOE damage at the same time... and manages to kill the two tanks and the ele before going down himself.
now I haven't had a chance to go over the Dervish skills, but how the heck does someone do this??? Either this guy is really good, or the Dervish is a tad unbalanced.
Call me crazy, but I don't see how one dervish can solo 5 people in the AB
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Look at all the other threads here on the forum about the Dervish Healers.
Dervish can nearly endlessly heal themselves without you realising, due to the Piety Signet. It recharges instantly and has virtually no activation time. So it's just heal, heal, heal, heal.
Now look at the AoE skill that is based on holding enchantments. It caps at 130 AoE damage.
Next time, just get someone to cast Diversion and/or use Nature's Renewal and "GG."
Cheers!
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Jul 29, 2006, 11:07 PM // 23:07
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#6
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Jungle Guide
Join Date: Jan 2006
Location: California
Guild: None
Profession: Mo/N
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Quote:
Originally Posted by kvndoom
you should try fighting 4 of them in TA, they just surround you, unload, and bam, over 400DPS just like that. This crap is ridiculous. They fix sand shards, and less than a day later even more overpowered builds show up. Ugh.
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Hence why this is considered a "beta test" I've held off PVP till this is over, considering how its screwin it with wierd new skillz.
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Jul 30, 2006, 04:08 AM // 04:08
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#7
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Wilds Pathfinder
Join Date: Jan 2006
Profession: W/Mo
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If your think D/W are tough, try killin a half intelligent D/Mo.
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Jul 30, 2006, 04:16 AM // 04:16
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#8
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Banned
Join Date: Nov 2005
Guild: Noobs Just Took Halls [WTF]
Profession: Mo/E
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dervish are amazing really....im almost sad to see them be nerfed at the release of nightfall
Signet of Piety = greatest healing skill possible
goes a little like this:
Signet of Piety
Pious Renewal
Vital Boon
Dust Cloak
Staggering Force
Aura of Thorns
then just roll the enchantments and spam SoP...constantly healed, gaining energy and spreading the AoE damage and conditions like mad ALL NEARBY FOES.
WAAAYY BETTER than dual smite
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Jul 30, 2006, 05:47 AM // 05:47
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#9
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Wilds Pathfinder
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Actually to me it sounded like it was working correctly. Dervish are made to take on as many foes as possible I don't get why people don't see this.
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Jul 30, 2006, 05:54 AM // 05:54
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#10
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Frost Gate Guardian
Join Date: May 2006
Profession: A/
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I really hope they don't get nerfed, there easy enough to take down in PvP...
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Jul 30, 2006, 05:57 AM // 05:57
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#11
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Frost Gate Guardian
Join Date: May 2005
Location: Minnesota
Guild: Onslaught of Xen [XoO]
Profession: R/
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everything has a counter, go find it
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Jul 30, 2006, 06:07 AM // 06:07
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#12
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Ascalonian Squire
Join Date: Jan 2006
Guild: The Mighty Few
Profession: Mo/Me
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Dervish are way overpowered right now. That is why you see teams of 6 D/Mos in HoH. Not sure how to nerf them.... probably just put bigger timers on the skills.
- Jerich
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Jul 30, 2006, 06:09 AM // 06:09
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#13
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Ascalonian Squire
Join Date: May 2006
Profession: W/A
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geeze, i was a paragon and almost single handedly took down one of those, all you gotta do is put a condition on em and maybe inturupt a couple skills. i ended up dying cause someone else attacked me too
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Jul 30, 2006, 06:35 AM // 06:35
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#14
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Wilds Pathfinder
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Quote:
Originally Posted by Jerich
Dervish are way overpowered right now. That is why you see teams of 6 D/Mos in HoH. Not sure how to nerf them.... probably just put bigger timers on the skills.
- Jerich
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There not overpowered if anything they are working as intended. Now I know for sure that a lot of skills need to be a little rebalanced but nothing huge.
Quote:
Originally Posted by Saix The Spartan
I really hope they don't get nerfed, there easy enough to take down in PvP...
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Yes they are!
Quote:
Originally Posted by my benediction
geeze, i was a paragon and almost single handedly took down one of those, all you gotta do is put a condition on em and maybe inturupt a couple skills. i ended up dying cause someone else attacked me too
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Yes you fight one alone and they are really easy to take down. Its when they get in their enviroment (lots of enemies around them) that they become strong. Just like an iway build becomes powerful after their pets and/or team is dead. Its like saying Elementalists do too much damage because they killed a team that was bunched up too close with area attacks. Thats what their made to do.
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Jul 30, 2006, 06:36 AM // 06:36
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#15
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Wilds Pathfinder
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There is no counter to 6 enchants and CoP. No conditions, no hexes, no damage can break that.
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Jul 30, 2006, 06:43 AM // 06:43
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#16
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Ascalonian Squire
Join Date: Feb 2006
Guild: PUMA
Profession: Me/N
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I think they POSSIBLY underestimated the combo potential of Enchants that wanna be removed + SKills that remove them + Instant recharge.
They may twiddle with them abit, but the profession seems to be mostly balanced. It's just the RA situation, where you may not have the Mesmer or conditions you need to take such builds down.
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Jul 30, 2006, 06:52 AM // 06:52
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#17
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Ascalonian Squire
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Yeah Dervishes have a way around conditions as well (Avatar of Melandru)... I find the best way to handle them are knockdown, and scourage healing/Mark of Death to reduce their healing ability (i dont think scourage works on the mysticism effect, if it does thats 30 dmg, with smiting prayers of 12, everytime an enchant ends on the Dervish). Not to mention that they are still soft targets and heavily skill dependant (Blackout FTW!!!).
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Jul 30, 2006, 07:05 AM // 07:05
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#18
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Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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Right now Dervishes are only popular because they are easy to Gimmick run on - running 6-7 of them crowding up on someone and Enchanting up and CoPing off.
It is AoE DPS that no Monk can heal though for long...
Dervishes are HELLA easy to bring down when theres a few of them or less...But theres little way around 6-7 of them piling near you and Doing the enchant+CoP stuff...
Alot of Damaging Enchants that even do stuff when they end...Then if you DO start killing them or hexing them up...BAM CoP it all off, and not only does that TOTALLY clean them of conditions and hexes, it Fills their energy bars and brings them to full health.
After that they aren't THAT hard to bring down once the avatars fade..BUt half your team is dead by then..
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Jul 30, 2006, 07:15 AM // 07:15
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#19
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Ascalonian Squire
Join Date: Jan 2006
Guild: The Mighty Few
Profession: Mo/Me
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One way to counter then would be to wait for COP and hit them with shroud of silence. That would completely shut down the build. Baring that though, I don't see a way other than simply outdamaging them or energy denial right after cop.
- Jerich
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Jul 30, 2006, 07:32 AM // 07:32
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#20
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Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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Quote:
Originally Posted by Jerich
One way to counter then would be to wait for COP and hit them with shroud of silence. That would completely shut down the build. Baring that though, I don't see a way other than simply outdamaging them or energy denial right after cop.
- Jerich
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Problems though.
1) You have to go to Touch Range on the target, which will more than likely get you Balt Rage Spiked before you even get the cast off...
2) You Just took out one of....6-7 spikers...for a couple of seconds...at the cost of all your spells.
Really the only effective way to get them is to out Tactics them and/or Kill their Dervishes begin CoP's and hope you are fast.
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